![]() ![]() ![]() So server A might have player A still holding the item, while server B might have him trading a duped version of it away. The servers usually do not communicate with each other. The real complexity comes in when you are looking at multiple servers at the same time. In both cases, the player could find a way to join a game and trade only 1 item, then join another game and trade it again.īoth tradechecks would be valid, because there is only 1 item being exchanged (or simply dropped to the ground). It basically makes it in a way that either 1 character has 1 item + 1 dupe or 2 characters have 1 item + 1 dupe. The problem you are having here is that the duping process is kinda circumvening your check already. The difference is that the checks for the “codes” are being done in sweeps. That is what is already happening in the old bnet, if i am not horribly mistaken.
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